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glsl: minor simplification in assign_varying_locations()
author
Brian Paul
<brianp@vmware.com>
Fri, 15 Dec 2017 21:25:20 +0000
(14:25 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 20 Dec 2017 18:23:16 +0000
(11:23 -0700)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/link_varyings.cpp
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diff --git
a/src/compiler/glsl/link_varyings.cpp
b/src/compiler/glsl/link_varyings.cpp
index 9039c3b8b83ec1b58cadf672976bef5aab86a7aa..6d74f9a4637c39dd212d411be6acd49a529b6160 100644
(file)
--- a/
src/compiler/glsl/link_varyings.cpp
+++ b/
src/compiler/glsl/link_varyings.cpp
@@
-2514,11
+2514,9
@@
assign_varying_locations(struct gl_context *ctx,
*/
foreach_in_list(ir_instruction, node, consumer->ir) {
ir_variable *const input_var = node->as_variable();
-
- if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
- continue;
-
- matches.record(NULL, input_var);
+ if (input_var && input_var->data.mode == ir_var_shader_in) {
+ matches.record(NULL, input_var);
+ }
}
}