static void
emit_copy_load_store(nir_intrinsic_instr *copy_instr,
nir_deref_var *dest_head, nir_deref_var *src_head,
- nir_deref *dest_tail, nir_deref *src_tail, void *mem_ctx)
+ nir_deref *dest_tail, nir_deref *src_tail,
+ nir_shader *shader)
{
/* Find the next pair of wildcards */
nir_deref *src_arr_parent = deref_next_wildcard_parent(src_tail);
src_arr->base_offset = i;
dest_arr->base_offset = i;
emit_copy_load_store(copy_instr, dest_head, src_head,
- &dest_arr->deref, &src_arr->deref, mem_ctx);
+ &dest_arr->deref, &src_arr->deref, shader);
}
src_arr->deref_array_type = nir_deref_array_type_wildcard;
dest_arr->deref_array_type = nir_deref_array_type_wildcard;
unsigned bit_size = glsl_get_bit_size(src_tail->type);
nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(mem_ctx, nir_intrinsic_load_var);
+ nir_intrinsic_instr_create(shader, nir_intrinsic_load_var);
load->num_components = num_components;
load->variables[0] = nir_deref_var_clone(src_head, load);
nir_ssa_dest_init(&load->instr, &load->dest, num_components, bit_size,
nir_instr_insert_before(©_instr->instr, &load->instr);
nir_intrinsic_instr *store =
- nir_intrinsic_instr_create(mem_ctx, nir_intrinsic_store_var);
+ nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
store->num_components = num_components;
nir_intrinsic_set_write_mask(store, (1 << num_components) - 1);
store->variables[0] = nir_deref_var_clone(dest_head, store);
* The new instructions are placed before the copy instruction in the IR.
*/
void
-nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx)
+nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader)
{
assert(copy->intrinsic == nir_intrinsic_copy_var);
emit_copy_load_store(copy, copy->variables[0], copy->variables[1],
©->variables[0]->deref,
- ©->variables[1]->deref, mem_ctx);
+ ©->variables[1]->deref, shader);
}
static void
lower_var_copies_impl(nir_function_impl *impl)
{
- void *mem_ctx = ralloc_parent(impl);
+ nir_shader *shader = impl->function->shader;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (copy->intrinsic != nir_intrinsic_copy_var)
continue;
- nir_lower_var_copy_instr(copy, mem_ctx);
+ nir_lower_var_copy_instr(copy, shader);
nir_instr_remove(©->instr);
ralloc_free(copy);