--- /dev/null
+/*
+ * Copyright 2015 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/mtypes.h"
+#include "main/buffers.h"
+#include "main/errors.h"
+#include "main/fbobject.h"
+#include "main/get.h"
+#include "main/teximage.h"
+#include "main/texparam.h"
+#include "st_copytex.h"
+
+
+/**
+ * Copy a colorbuffer from the window system framebuffer (a window or
+ * pbuffer) to a texture.
+ * This is a helper used by the wglBindTexImageARB() function.
+ *
+ * \param srcBuffer source buffer (GL_FRONT_LEFT, GL_BACK_LEFT, etc)
+ * \param fbWidth width of the source framebuffer
+ * \param fbHeight height of the source framebuffer
+ * \param texTarget which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP)
+ * \param texLevel which texture mipmap level to copy to
+ * \param cubeFace which cube face to copy to (in [0,5])
+ * \param texFormat what texture format to use, if texture doesn't exist
+ */
+void
+st_copy_framebuffer_to_texture(GLenum srcBuffer,
+ GLint fbWidth, GLint fbHeight,
+ GLenum texTarget, GLint texLevel,
+ GLuint cubeFace, GLenum texFormat)
+{
+ GLint readFBOSave, readBufSave, width, height;
+
+ assert(cubeFace < 6);
+
+ /* Save current FBO / readbuffer */
+ _mesa_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFBOSave);
+ _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);
+
+ /* Read from the winsys buffer */
+ _mesa_BindFramebuffer(GL_READ_BUFFER, 0);
+ _mesa_ReadBuffer(srcBuffer);
+
+ /* copy image from pbuffer to texture */
+ switch (texTarget) {
+ case GL_TEXTURE_1D:
+ _mesa_GetTexLevelParameteriv(GL_TEXTURE_1D, texLevel,
+ GL_TEXTURE_WIDTH, &width);
+ if (width == fbWidth) {
+ /* replace existing texture */
+ _mesa_CopyTexSubImage1D(GL_TEXTURE_1D,
+ texLevel,
+ 0, /* xoffset */
+ 0, 0, /* x, y */
+ fbWidth);
+ } else {
+ /* define initial texture */
+ _mesa_CopyTexImage1D(GL_TEXTURE_1D,
+ texLevel,
+ texFormat,
+ 0, 0, /* x, y */
+ fbWidth, 0);
+ }
+ break;
+ case GL_TEXTURE_2D:
+ _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
+ GL_TEXTURE_WIDTH, &width);
+ _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
+ GL_TEXTURE_HEIGHT, &height);
+ if (width == fbWidth && height == fbHeight) {
+ /* replace existing texture */
+ _mesa_CopyTexSubImage2D(GL_TEXTURE_2D,
+ texLevel,
+ 0, 0, /* xoffset, yoffset */
+ 0, 0, /* x, y */
+ fbWidth, fbHeight);
+ } else {
+ /* define initial texture */
+ _mesa_CopyTexImage2D(GL_TEXTURE_2D,
+ texLevel,
+ texFormat,
+ 0, 0, /* x, y */
+ fbWidth, fbHeight, 0);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ const GLenum target =
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace;
+ _mesa_GetTexLevelParameteriv(target, texLevel,
+ GL_TEXTURE_WIDTH, &width);
+ _mesa_GetTexLevelParameteriv(target, texLevel,
+ GL_TEXTURE_HEIGHT, &height);
+ if (width == fbWidth && height == fbHeight) {
+ /* replace existing texture */
+ _mesa_CopyTexSubImage2D(target,
+ texLevel,
+ 0, 0, /* xoffset, yoffset */
+ 0, 0, /* x, y */
+ fbWidth, fbHeight);
+ } else {
+ /* define new texture */
+ _mesa_CopyTexImage2D(target,
+ texLevel,
+ texFormat,
+ 0, 0, /* x, y */
+ fbWidth, fbHeight, 0);
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL,
+ "unexpected target in st_copy_framebuffer_to_texture()\n");
+ }
+
+ /* restore readbuffer */
+ _mesa_ReadBuffer(readBufSave);
+ _mesa_BindFramebuffer(GL_READ_BUFFER, readFBOSave);
+}
--- /dev/null
+/*
+ * Copyright 2015 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef ST_COPYTEX_H
+#define ST_COPYTEX_H
+
+#include "main/glheader.h"
+
+extern void
+st_copy_framebuffer_to_texture(GLenum srcBuffer,
+ GLint fbWidth, GLint fbHeight,
+ GLenum texTarget, GLint texLevel,
+ GLuint cubeFace, GLenum texFormat);
+
+
+#endif /* ST_COPYTEX_H */