shader->config.rsrc1 =
S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
- S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
S_00B848_DX10_CLAMP(1) |
+ S_00B848_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
S_00B848_FLOAT_MODE(shader->config.float_mode);
+ if (program->screen->info.chip_class < GFX10) {
+ shader->config.rsrc1 |=
+ S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
+ }
+
shader->config.rsrc2 =
S_00B84C_USER_SGPR(user_sgprs) |
S_00B84C_SCRATCH_EN(scratch_enabled) |
uint64_t bc_va;
radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
- /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
+ /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1,
+ * renamed COMPUTE_DESTINATION_EN_SEn on gfx10. */
radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
S_00B858_SH1_CU_EN(0xffff));
}
+ if (sctx->chip_class >= GFX10)
+ radeon_set_sh_reg(cs, R_00B8A0_COMPUTE_PGM_RSRC3, 0);
+
/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
* and is now per pipe, so it should be handled in the
* kernel if we want to use something other than the default value,