*/
+#include "main/macros.h"
#include "st_context.h"
#include "pipe/p_context.h"
#include "st_atom.h"
scissor.maxy = fb->Height;
if (st->ctx->Scissor.Enabled) {
+ /* need to be careful here with xmax or ymax < 0 */
+ GLint xmax = MAX2(0, st->ctx->Scissor.X + st->ctx->Scissor.Width);
+ GLint ymax = MAX2(0, st->ctx->Scissor.Y + st->ctx->Scissor.Height);
+
if (st->ctx->Scissor.X > (GLint)scissor.minx)
scissor.minx = st->ctx->Scissor.X;
if (st->ctx->Scissor.Y > (GLint)scissor.miny)
scissor.miny = st->ctx->Scissor.Y;
- if (st->ctx->Scissor.X + st->ctx->Scissor.Width < (GLint)scissor.maxx)
- scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width;
- if (st->ctx->Scissor.Y + st->ctx->Scissor.Height < (GLint)scissor.maxy)
- scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height;
+ if (xmax < (GLint) scissor.maxx)
+ scissor.maxx = xmax;
+ if (ymax < (GLint) scissor.maxy)
+ scissor.maxy = ymax;
/* check for null space */
if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy)