bool found_unsupported_op;
bool found_expensive_op;
+ bool found_dynamic_arrayref;
bool is_then;
bool progress;
gl_shader_stage stage;
v->found_expensive_op = true;
break;
+ case ir_type_dereference_array: {
+ ir_dereference_array *deref = ir->as_dereference_array();
+
+ if (deref->array_index->ir_type != ir_type_constant)
+ v->found_dynamic_arrayref = true;
+ } /* fall-through */
case ir_type_expression:
- case ir_type_dereference_array:
case ir_type_dereference_record:
if (v->is_then)
v->then_cost++;
this->found_unsupported_op = false;
this->found_expensive_op = false;
+ this->found_dynamic_arrayref = false;
this->then_cost = 0;
this->else_cost = 0;
if (this->found_unsupported_op)
return visit_continue; /* can't handle inner unsupported opcodes */
- /* Skip if the branch cost is high enough or if there's an expensive op. */
+ /* Skip if the branch cost is high enough or if there's an expensive op.
+ *
+ * Also skip if non-constant array indices were encountered, since those
+ * can be out-of-bounds for a not-taken branch, and so generating an
+ * assignment would be incorrect. In the case of must_lower, it's up to the
+ * backend to deal with any potential fall-out (perhaps by translating the
+ * assignments to hardware-predicated moves).
+ */
if (!must_lower &&
(this->found_expensive_op ||
+ this->found_dynamic_arrayref ||
MAX2(this->then_cost, this->else_cost) >= this->min_branch_cost))
return visit_continue;