uint pos;
/* make sure max texture size works */
- assert((TEX_TILE_SIZE << TEX_ADDR_BITS) >= (1 << (SP_MAX_TEXTURE_2D_LEVELS-1)));
+ assert((TEX_TILE_SIZE << TEX_Y_BITS) >= (1 << (SP_MAX_TEXTURE_2D_LEVELS-1)));
tc = CALLOC_STRUCT( softpipe_tex_tile_cache );
if (tc) {
#define TEX_TILE_SIZE_LOG2 5
#define TEX_TILE_SIZE (1 << TEX_TILE_SIZE_LOG2)
-
-#define TEX_ADDR_BITS (SP_MAX_TEXTURE_2D_LEVELS - 1 - TEX_TILE_SIZE_LOG2)
-#define TEX_Z_BITS (SP_MAX_TEXTURE_2D_LEVELS - 1)
+#define TEX_ADDR_BITS (SP_MAX_TEXTURE_2D_LEVELS - 1)
+#define TEX_Y_BITS (SP_MAX_TEXTURE_2D_LEVELS - 1 - TEX_TILE_SIZE_LOG2)
/**
* Texture tile address as a union for fast compares.
*/
union tex_tile_address {
struct {
- unsigned x:TEX_ADDR_BITS; /* 16K / TILE_SIZE */
- unsigned y:TEX_ADDR_BITS; /* 16K / TILE_SIZE */
- unsigned z:TEX_Z_BITS; /* 16K -- z not tiled */
+ unsigned x:TEX_ADDR_BITS; /* 16K -- need extra bits for texture buffers */
+ unsigned y:TEX_Y_BITS; /* 16K / TILE_SIZE */
+ unsigned z:TEX_ADDR_BITS; /* 16K -- z not tiled */
unsigned level:4;
unsigned invalid:1;
} bits;