{ "glUniformMatrix3x4fv", _O(UniformMatrix3x4fv) },
{ "glUniformMatrix4x2fv", _O(UniformMatrix4x2fv) },
{ "glUniformMatrix4x3fv", _O(UniformMatrix4x3fv) },
- { "glClampColor", _O(ClampColor) },
{ "glClearBufferfi", _O(ClearBufferfi) },
{ "glClearBufferfv", _O(ClearBufferfv) },
{ "glClearBufferiv", _O(ClearBufferiv) },
{ "glFramebufferTexture", _O(FramebufferTexture) },
{ "glGetBufferParameteri64v", _O(GetBufferParameteri64v) },
{ "glGetInteger64i_v", _O(GetInteger64i_v) },
- { "glVertexAttribDivisor", _O(VertexAttribDivisor) },
{ "glLoadTransposeMatrixdARB", _O(LoadTransposeMatrixdARB) },
{ "glLoadTransposeMatrixfARB", _O(LoadTransposeMatrixfARB) },
{ "glMultTransposeMatrixdARB", _O(MultTransposeMatrixdARB) },