In
d8347f12ead89c5a58f69ce9283a54ac8487159c, we added support for
skipping SIMD8 generation when the program local size is too large for
SIMD8 to be usable. This change was missed in that commit.
This bug would impact gen7 platforms when the compute shader local
size is greater than 512, and gen8 platforms when the local size is
greater than 448.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
void
fs_visitor::nir_setup_uniforms()
{
- if (dispatch_width != 8)
+ if (dispatch_width != min_dispatch_width)
return;
uniforms = nir->num_uniforms / 4;