#define PIPE_FORMAT_U_A8 4 /**< ubyte alpha */
#define PIPE_FORMAT_U_I8 5 /**< ubyte intensity */
#define PIPE_FORMAT_U_L8_A8 6 /**< ubyte luminance, alpha */
-
#define PIPE_FORMAT_U_Z16 7 /**< ushort Z/depth */
#define PIPE_FORMAT_F_Z32 8 /**< float Z/depth */
#define PIPE_FORMAT_YCBCR 9
#define PIPE_FORMAT_YCBCR_REV 10
+/**
+ * Texture typess
+ */
+#define PIPE_TEXTURE_1D 0
+#define PIPE_TEXTURE_2D 1
+#define PIPE_TEXTURE_3D 2
+#define PIPE_TEXTURE_CUBE 3
+
+/**
+ * Buffer mapping access modes
+ */
+#define PIPE_MAP_READ 1
+#define PIPE_MAP_WRITE 2
+#define PIPE_MAP_READ_WRITE 3
+
#endif