ctx->Stencil.Ref[0] == ref &&
ctx->Stencil.Ref[1] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[0] = frontfunc;
ctx->Stencil.Function[1] = backfunc;
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[face] == mask &&
ctx->Stencil.Ref[face] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = mask;
ctx->Stencil.Ref[0] == ref &&
ctx->Stencil.Ref[1] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
*/
if (ctx->Stencil.WriteMask[face] == mask)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.WriteMask[face] = mask;
/* Only propagate the change to the driver if EXT_stencil_two_side
if (ctx->Stencil.WriteMask[0] == mask &&
ctx->Stencil.WriteMask[1] == mask)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
ctx->Driver.StencilMaskSeparate(ctx,
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;
ctx->Stencil.FailFunc[0] == fail &&
ctx->Stencil.FailFunc[1] == fail)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
if (ctx->Stencil.ZFailFunc[0] != zfail ||
ctx->Stencil.ZPassFunc[0] != zpass ||
ctx->Stencil.FailFunc[0] != sfail){
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[0] = zfail;
ctx->Stencil.ZPassFunc[0] = zpass;
ctx->Stencil.FailFunc[0] = sfail;
if (ctx->Stencil.ZFailFunc[1] != zfail ||
ctx->Stencil.ZPassFunc[1] != zpass ||
ctx->Stencil.FailFunc[1] != sfail) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[1] = sfail;
stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
if (face != GL_BACK) {
/* set front */
static void
stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
{
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
if (face != GL_BACK) {
ctx->Stencil.WriteMask[0] = mask;