Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started
-Red and red/green texture formats Ian?
+Red and red/green texture formats DONE (swrast, i965)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) not started
16 vertex texture image units not started
-Texture buffer objs (GL_ARB_textur_buffer_object) not started
+Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Signed normalized texture formats ~50% done
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
-GL_ARB_explicit_attrib_location not started
+GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
GL_ARB_occlusion_query2 not started
GL_ARB_sampler_objects not started
GL_ARB_texture_rgb10_a2ui not started