/* DW12: attr 0-7 wrap shortest enables */
/* DW13: attr 8-16 wrap shortest enables */
+/* DW4-5: Attribute active components (gen9) */
+#define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
+#define GEN9_SBE_ACTIVE_COMPONENT_XY 1
+#define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2
+#define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
+
#define _3DSTATE_SBE_SWIZ 0x7851 /* GEN8+ */
#define _3DSTATE_RASTER 0x7850 /* GEN8+ */
uint32_t urb_entry_read_length;
uint32_t point_sprite_enables;
uint32_t flat_enables;
+ int sbe_cmd_length;
uint32_t dw1 =
GEN7_SBE_SWIZZLE_ENABLE |
num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT;
+ uint32_t dw4 = 0;
+ uint32_t dw5 = 0;
/* _NEW_BUFFERS */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET;
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_SBE << 16 | (4 - 2));
+ if (brw->gen == 8) {
+ sbe_cmd_length = 4;
+ } else {
+ sbe_cmd_length = 6;
+
+ /* prepare the active component dwords */
+ int input_index = 0;
+ for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
+ continue;
+
+ if (input_index < 16)
+ dw4 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1));
+ else
+ dw5 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1));
+
+ ++input_index;
+ }
+ }
+ BEGIN_BATCH(sbe_cmd_length);
+ OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2));
OUT_BATCH(dw1);
OUT_BATCH(point_sprite_enables);
OUT_BATCH(flat_enables);
+ if (sbe_cmd_length >= 6) {
+ OUT_BATCH(dw4);
+ OUT_BATCH(dw5);
+ }
ADVANCE_BATCH();
BEGIN_BATCH(11);