exec_list *instructions, bool lower_input, bool lower_output,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_const_arrays_to_uniforms(exec_list *instructions);
+bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);
ctx->Const.NativeIntegers))
;
- lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
+ lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i);
propagate_invariance(prog->_LinkedShaders[i]->ir);
}
namespace {
class lower_const_array_visitor : public ir_rvalue_visitor {
public:
- lower_const_array_visitor(exec_list *insts)
+ lower_const_array_visitor(exec_list *insts, unsigned s)
{
instructions = insts;
+ stage = s;
+ const_count = 0;
progress = false;
}
private:
exec_list *instructions;
+ unsigned stage;
+ unsigned const_count;
bool progress;
};
void *mem_ctx = ralloc_parent(con);
- char *uniform_name = ralloc_asprintf(mem_ctx, "constarray__%p", con);
+ /* In the very unlikely event of 4294967295 constant arrays in a single
+ * shader, don't promote this to a uniform.
+ */
+ unsigned limit = ~0;
+ if (const_count == limit)
+ return;
+
+ char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u",
+ const_count, stage);
+ const_count++;
ir_variable *uni =
new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
} /* anonymous namespace */
bool
-lower_const_arrays_to_uniforms(exec_list *instructions)
+lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage)
{
- lower_const_array_visitor v(instructions);
+ lower_const_array_visitor v(instructions, stage);
return v.run();
}