*/
typedef enum
{
- SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
- SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
- SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
- SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */
- SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */
- SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */
- SYSTEM_VALUE_INVOCATION_ID, /**< Geometry shader only */
+ /**
+ * \name Vertex shader system values
+ */
+ /*@{*/
+ SYSTEM_VALUE_VERTEX_ID,
+ SYSTEM_VALUE_INSTANCE_ID,
+ /*@}*/
+
+ /**
+ * \name Geometry shader system values
+ */
+ /*@{*/
+ SYSTEM_VALUE_INVOCATION_ID,
+ /*@}*/
+
+ /**
+ * \name Fragment shader system values
+ */
+ /*@{*/
+ SYSTEM_VALUE_FRONT_FACE, /**< (not done yet) */
+ SYSTEM_VALUE_SAMPLE_ID,
+ SYSTEM_VALUE_SAMPLE_POS,
+ SYSTEM_VALUE_SAMPLE_MASK_IN,
+ /*@}*/
+
SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;
/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
const unsigned _mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
- TGSI_SEMANTIC_FACE,
+ /* Vertex shader
+ */
TGSI_SEMANTIC_VERTEXID,
TGSI_SEMANTIC_INSTANCEID,
+
+ /* Geometry shader
+ */
+ TGSI_SEMANTIC_INVOCATIONID,
+
+ /* Fragment shader
+ */
+ TGSI_SEMANTIC_FACE,
TGSI_SEMANTIC_SAMPLEID,
TGSI_SEMANTIC_SAMPLEPOS,
TGSI_SEMANTIC_SAMPLEMASK,
- TGSI_SEMANTIC_INVOCATIONID,
};
/**