},
{
MESA_FORMAT_Z32_FLOAT,
- NULL, /* XXX */
- NULL,
- NULL,
- NULL
+ fetch_texel_1d_f_r_f32, /* Reuse the R32F functions. */
+ fetch_texel_2d_f_r_f32,
+ fetch_texel_3d_f_r_f32,
+ store_texel_r_f32
},
{
MESA_FORMAT_Z32_FLOAT_X24S8,
- NULL, /* XXX */
- NULL,
- NULL,
- NULL
+ fetch_texel_1d_z32f_x24s8,
+ fetch_texel_2d_z32f_x24s8,
+ fetch_texel_3d_z32f_x24s8,
+ store_texel_z32f_x24s8
}
};
#endif
+/* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/
+
+static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ texel[RCOMP] = src[0];
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_z32f_x24s8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *src = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ dst[0] = src[0];
+}
+#endif
+
+
#undef TEXEL_ADDR
#undef DIM
#undef FETCH