4D. Is it a big problem though? We're more limited by the # of texture
indirections and the # of instructions.
-- Leverage draw to enable more caps:
- * PIPE_CAP_TGSI_INSTANCEID
-
- Finish front/back face. We need to add face support to lp_build_system_values_array and use it in draw_llvm.c.
-- More optimizations, like replacing ADD + MUL with MAD.
+- More optimizations, like replacing ADD + MUL with MAD or use DP2ADD.
- Replace constants and immediates which are 0,1,-1 or a combination of those with a swizzle.