st_prepare_vertex_program(stvp);
- /* Get semantic names and indices. */
- for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- if (stvp->Base.info.outputs_written & BITFIELD64_BIT(attr)) {
- unsigned slot = num_outputs++;
- unsigned semantic_name, semantic_index;
- tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
- &semantic_name, &semantic_index);
- output_semantic_name[slot] = semantic_name;
- output_semantic_index[slot] = semantic_index;
- }
- }
- /* pre-setup potentially unused edgeflag output */
- output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
- output_semantic_index[num_outputs] = 0;
-
/* ARB_vp: */
if (!stvp->glsl_to_tgsi) {
_mesa_remove_output_reads(&stvp->Base, PROGRAM_OUTPUT);
/* No samplers are allowed in ARB_vp. */
}
+ /* Get semantic names and indices. */
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if (stvp->Base.info.outputs_written & BITFIELD64_BIT(attr)) {
+ unsigned slot = num_outputs++;
+ unsigned semantic_name, semantic_index;
+ tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
+ &semantic_name, &semantic_index);
+ output_semantic_name[slot] = semantic_name;
+ output_semantic_index[slot] = semantic_index;
+ }
+ }
+ /* pre-setup potentially unused edgeflag output */
+ output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
+ output_semantic_index[num_outputs] = 0;
+
ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
if (ureg == NULL)
return false;
st_store_ir_in_disk_cache(st, &stvp->Base, false);
}
- bool use_nir = PIPE_SHADER_IR_NIR ==
- st->pipe->screen->get_shader_param(st->pipe->screen, PIPE_SHADER_VERTEX,
- PIPE_SHADER_CAP_PREFERRED_IR);
+ /* Translate to NIR.
+ *
+ * This must be done after the translation to TGSI is done, because
+ * we'll pass the NIR shader to the driver and the TGSI version to
+ * the draw module for the select/feedback/rasterpos code.
+ */
+ if (st->pipe->screen->get_shader_param(st->pipe->screen,
+ PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_PREFERRED_IR)) {
+ assert(!stvp->glsl_to_tgsi);
- if (use_nir) {
nir_shader *nir =
st_translate_prog_to_nir(st, &stvp->Base, MESA_SHADER_VERTEX);