v3d: Fix leak of the renderonly struct on screen destruction.
authorEric Anholt <eric@anholt.net>
Tue, 12 Mar 2019 21:59:21 +0000 (14:59 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 12 Mar 2019 23:15:40 +0000 (16:15 -0700)
This makes v3d match vc4's destroy path.

Fixes: e113b21cb779 ("v3d: Add renderonly support.")
src/gallium/drivers/v3d/v3d_screen.c

index e413b0073607dae6e5d3d667de6099b4498aa5a0..7ccf5b143ffda41e04d2c0bd7e699d08abfb5b8a 100644 (file)
@@ -70,6 +70,7 @@ v3d_screen_destroy(struct pipe_screen *pscreen)
         util_hash_table_destroy(screen->bo_handles);
         v3d_bufmgr_destroy(pscreen);
         slab_destroy_parent(&screen->transfer_pool);
+        free(screen->ro);
 
         if (using_v3d_simulator)
                 v3d_simulator_destroy(screen);