}
static void
-svga_vbuf_sumbit_state( struct svga_vbuf_render *svga_render )
+svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
{
struct svga_context *svga = svga_render->svga;
SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
enum pipe_error ret = 0;
- svga_vbuf_sumbit_state(svga_render);
+ /* off to hardware */
+ svga_vbuf_submit_state(svga_render);
/* Need to call update_state() again as the draw module may have
* altered some of our state behind our backs. Testcase:
pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
svga_render->ibuf_offset, 2 * nr_indices, indices);
-
/* off to hardware */
- svga_vbuf_sumbit_state(svga_render);
+ svga_vbuf_submit_state(svga_render);
/* Need to call update_state() again as the draw module may have
* altered some of our state behind our backs. Testcase: