OpenGL ES 3.0 require this functionality, so we should also test for it
to avoid incorrectly exposing a too high GLES version.
On desktop, this has been required since all the way back in OpenGL 1.2
anyway.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
extensions->ARB_uniform_buffer_object &&
extensions->EXT_texture_snorm &&
extensions->NV_primitive_restart &&
- extensions->OES_depth_texture_cube_map);
+ extensions->OES_depth_texture_cube_map &&
+ extensions->EXT_texture_type_2_10_10_10_REV);
const bool es31_compute_shader =
consts->MaxComputeWorkGroupInvocations >= 128;
const bool ver_3_1 = (ver_3_0 &&