* Recall that texture objects can be shared among several rendering
* contexts.
*/
-void GLAPIENTRY
-_mesa_DeleteTextures( GLsizei n, const GLuint *textures)
+static void
+delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glDeleteTextures %d\n", n);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
- return;
- }
-
FLUSH_VERTICES(ctx, 0); /* too complex */
if (!textures)
return;
- for (i = 0; i < n; i++) {
+ for (GLsizei i = 0; i < n; i++) {
if (textures[i] > 0) {
struct gl_texture_object *delObj
= _mesa_lookup_texture(ctx, textures[i]);
}
+void GLAPIENTRY
+_mesa_DeleteTextures(GLsizei n, const GLuint *textures)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glDeleteTextures %d\n", n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
+ return;
+ }
+
+ delete_textures(ctx, n, textures);
+}
+
+
/**
* Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
* into the corresponding Mesa texture target index.