GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
/* this is a lie could support arbitrary large offsets */
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -8;
+ return -32;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 7;
+ return 31;
case PIPE_CAP_CONDITIONAL_RENDER:
return 1;
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return 1;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return 4;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING: