the GLSL return value is different than the llvm intrinsic.
Fixes arb gpu shader5 tests
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3528>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3528>
LLVMValueRef undef_val = LLVMConstNull(LLVMInt1TypeInContext(bld->gallivm->context));
result = lp_build_intrinsic_binary(builder, intr_str, bld->vec_type, a, undef_val);
- return result;
+ return LLVMBuildSelect(builder, LLVMBuildICmp(builder, LLVMIntEQ, a, bld->zero, ""),
+ lp_build_const_int_vec(bld->gallivm, bld->type, -1), result, "");
}
LLVMValueRef