}
static void
-iris_delete_shader_state(struct pipe_context *ctx, void *hwcso)
+iris_delete_shader_state(struct pipe_context *ctx, void *state)
{
- struct iris_uncompiled_shader *ish = hwcso;
+ struct iris_uncompiled_shader *ish = state;
ralloc_free(ish->base.ir.nir);
free(ish);
}
static void
-iris_bind_vs_state(struct pipe_context *ctx, void *hwcso)
+iris_bind_vs_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *)ctx;
- ice->shaders.uncompiled[MESA_SHADER_VERTEX] = hwcso;
+ ice->shaders.uncompiled[MESA_SHADER_VERTEX] = state;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS;
}
static void
-iris_bind_tcs_state(struct pipe_context *ctx, void *hwcso)
+iris_bind_tcs_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *)ctx;
- ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL] = hwcso;
+ ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL] = state;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TCS;
}
static void
-iris_bind_tes_state(struct pipe_context *ctx, void *hwcso)
+iris_bind_tes_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *)ctx;
- if (!!hwcso != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
+ if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
ice->state.dirty |= IRIS_DIRTY_URB;
- ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL] = hwcso;
+ ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL] = state;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TES;
}
static void
-iris_bind_gs_state(struct pipe_context *ctx, void *hwcso)
+iris_bind_gs_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *)ctx;
- if (!!hwcso != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
+ if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
ice->state.dirty |= IRIS_DIRTY_URB;
- ice->shaders.uncompiled[MESA_SHADER_GEOMETRY] = hwcso;
+ ice->shaders.uncompiled[MESA_SHADER_GEOMETRY] = state;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_GS;
}
static void
-iris_bind_fs_state(struct pipe_context *ctx, void *hwcso)
+iris_bind_fs_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *)ctx;
- ice->shaders.uncompiled[MESA_SHADER_FRAGMENT] = hwcso;
+ ice->shaders.uncompiled[MESA_SHADER_FRAGMENT] = state;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_FS;
}