*
* For cube maps, both base_array_layer and array_len should be
* specified in terms of 2-D layers and must be a multiple of 6.
+ *
+ * 3-D textures are effectively treated as 2-D arrays when used as a
+ * storage image or render target. If `usage` contains
+ * ISL_SURF_USAGE_RENDER_TARGET_BIT or ISL_SURF_USAGE_STORAGE_BIT then
+ * base_array_layer and array_len are applied. If the surface is only used
+ * for texturing, they are ignored.
*/
uint32_t base_array_layer;
uint32_t array_len;
s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_3D:
- s.MinimumArrayElement = info->view->base_array_layer;
-
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
* textures with more levels than we can render to. In order to prevent
* assert-failures in the packing function below, we only set the field
* when it's actually going to be used by the hardware.
+ *
+ * Similaraly, the MinimumArrayElement field is ignored by all hardware
+ * prior to Sky Lake when texturing and we want it set to 0 anyway.
+ * Since it's already initialized to 0, we can just leave it alone for
+ * texture surfaces.
*/
if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_STORAGE_BIT)) {
- s.RenderTargetViewExtent = isl_minify(info->surf->logical_level0_px.depth,
- info->view->base_level) - 1;
+ s.MinimumArrayElement = info->view->base_array_layer;
+ s.RenderTargetViewExtent = info->view->array_len - 1;
}
break;
default: