debug_disable_error_message_boxes();
debug_printf("%s\n", __FUNCTION__);
-
+
assert(!stw_dev);
stw_tls_init();
#ifdef DEBUG
stw_dev->memdbg_no = debug_memory_begin();
#endif
-
+
stw_dev->stw_winsys = stw_winsys;
stw_dev->stapi = stw_st_create_api();
goto error1;
screen = stw_winsys->create_screen();
- if(!screen)
+ if (!screen)
goto error1;
- if(stw_winsys->get_adapter_luid)
+ if (stw_winsys->get_adapter_luid)
stw_winsys->get_adapter_luid(screen, &stw_dev->AdapterLuid);
stw_dev->smapi->screen = screen;
if (!stw_dev)
return;
-
+
/*
* Abort cleanup if there are still active contexts. In some situations
* this DLL may be unloaded before the DLL that is using GL contexts is.
handle_table_destroy(stw_dev->ctx_table);
stw_framebuffer_cleanup();
-
+
DeleteCriticalSection(&stw_dev->fb_mutex);
DeleteCriticalSection(&stw_dev->ctx_mutex);
-
+
FREE(stw_dev->smapi);
stw_dev->stapi->destroy(stw_dev->stapi);
void APIENTRY
-DrvSetCallbackProcs(
- INT nProcs,
- PROC *pProcs )
+DrvSetCallbackProcs(INT nProcs, PROC *pProcs)
{
size_t size;
BOOL APIENTRY
-DrvValidateVersion(
- ULONG ulVersion )
+DrvValidateVersion(ULONG ulVersion)
{
/* ulVersion is the version reported by the KMD:
* - via D3DKMTQueryAdapterInfo(KMTQAITYPE_UMOPENGLINFO) on WDDM,