return
def add_enum_provider(self, name, priority):
- # Skip some enums, to reduce the diffs from this commit.
- if name in ['GL_NEXT_BUFFER_NV',
- # Mesa was choosing GL_LINES for this, which wasn't great.
- 'GL_TRUE',
- # We're blacklisting 4.3, so also blacklist this
- # to keep the 4.3/ARB_ssbo name for it.
- 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',
- # GL 2.0 name when Mesa was using GLES 1.0.
- 'GL_BLEND_EQUATION_RGB',
- # GL3.x compat names that Mesa was missing.
- 'GL_ALPHA_SNORM',
- 'GL_LUMINANCE_SNORM',
- 'GL_LUMINANCE_ALPHA_SNORM',
- 'GL_INTENSITY_SNORM',
- 'GL_ALPHA8_SNORM',
- 'GL_LUMINANCE8_SNORM',
- 'GL_LUMINANCE8_ALPHA8_SNORM',
- 'GL_INTENSITY8_SNORM',
- 'GL_ALPHA16_SNORM',
- 'GL_LUMINANCE16_SNORM',
- 'GL_LUMINANCE16_ALPHA16_SNORM',
- 'GL_INTENSITY16_SNORM',
- # ARB_imaging names that Mesa was missing.
- 'GL_COLOR_INDEX1_EXT',
- 'GL_COLOR_INDEX2_EXT',
- 'GL_COLOR_INDEX4_EXT',
- 'GL_COLOR_INDEX8_EXT',
- 'GL_COLOR_INDEX12_EXT',
- 'GL_COLOR_INDEX16_EXT',
- 'GL_CONSTANT_BORDER',
- 'GL_REPLICATE_BORDER',
- 'GL_TABLE_TOO_LARGE',
- # ARB_texture_view names that Mesa was missing.
- 'GL_TEXTURE_VIEW_MIN_LEVEL',
- 'GL_TEXTURE_VIEW_NUM_LEVELS',
- 'GL_TEXTURE_VIEW_MIN_LAYER',
- 'GL_TEXTURE_VIEW_NUM_LAYERS',
- # GL4.2 BPTC names that Mesa was missing.
- 'GL_COMPRESSED_RGBA_BPTC_UNORM',
- 'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM',
- 'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT',
- 'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT',
- # Mesa was choosing the EXT names for these
- # instead of core.
- 'GL_ALPHA_INTEGER',
- 'GL_PROGRAM_SEPARABLE',
- 'GL_PROGRAM_PIPELINE_BINDING',
- 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS',
- # Mesa was choosing the ARB names for these instead of core.
- 'GL_TEXTURE_CUBE_MAP_ARRAY',
- 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY',
- 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY',
- 'GL_SAMPLER_CUBE_MAP_ARRAY',
- 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW',
- 'GL_INT_SAMPLER_CUBE_MAP_ARRAY',
- 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY',
- 'GL_TRANSFORM_FEEDBACK_PAUSED',
- 'GL_TRANSFORM_FEEDBACK_ACTIVE',
- 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR',
- # Mesa was choosing the ANGLE names for these
- # instead of EXT.
- 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT',
- 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT',
- ]:
- return
-
- # Mesa didn't know about the second half of this set of enums.
- m = re.match('GL_COLOR_ATTACHMENT([0-9]*)', name)
- if m and int(m.group(1)) >= 16:
- return
-
value = self.string_to_int[name]
# We don't want the weird GL_SKIP_COMPONENTS1_NV enums.
self.enum_table[value] = (name, priority)
def process_extension(self, extension):
- # Skip some of the extensions, to reduce the diffs from this commit.
- extension_name = extension.get('name')
- whitelist = ['GL_ANGLE_texture_compression_dxt3',
- 'GL_ANGLE_texture_compression_dxt5',
- 'GL_APPLE_flush_buffer_range',
- 'GL_APPLE_object_purgeable',
- 'GL_APPLE_texture_range',
- 'GL_SGIS_texture_color_mask',
- 'GL_SGIX_clipmap',
- 'GL_SGIX_texture_coordinate_clamp',
- 'GL_SGIX_fog_offset',
- 'GL_SGIX_texture_scale_bias',
- 'GL_SGIX_texture_lod_bias',
- 'GL_SGIX_shadow',
- 'GL_APPLE_ycbcr_422']
- whitelist_only_prefixes = ['GL_APPLE',
- 'GL_ANGLE',
- 'GL_ARM',
- 'GL_DMP',
- 'GL_FJ',
- 'GL_INGR',
- 'GL_IMG_',
- 'GL_MESAX_',
- 'GL_MALI_',
- 'GL_NVX_',
- 'GL_OML_',
- 'GL_OVR_',
- 'GL_PGI_',
- 'GL_QCOM_',
- 'GL_REND_',
- 'GL_SGIS_',
- 'GL_SGIX_',
- 'GL_WIN_',
- 'GL_VIV_']
-
- for prefix in whitelist_only_prefixes:
- if extension_name.startswith(prefix):
- if extension_name not in whitelist:
- return
-
- if extension_name in ['GL_ATI_element_array',
- 'GL_ATI_meminfo',
- 'GL_ATI_text_fragment_shader',
- 'GL_ATI_pixel_format_float',
- 'GL_ATI_pn_triangles',
- 'GL_ATI_vertex_array_object',
- 'GL_ATI_vertex_streams',
- 'GL_AMD_blend_minmax_factor',
- 'GL_AMD_compressed_3DC_texture',
- 'GL_AMD_compressed_ATC_texture',
- 'GL_AMD_debug_output',
- 'GL_AMD_depth_clamp_separate',
- 'GL_AMD_gpu_shader_int64',
- 'GL_AMD_query_buffer_object',
- 'GL_AMD_interleaved_elements',
- 'GL_AMD_name_gen_delete',
- 'GL_AMD_occlusion_query_event',
- 'GL_AMD_program_binary_Z400',
- 'GL_AMD_sample_positions',
- 'GL_AMD_sparse_texture',
- 'GL_AMD_stencil_operation_extended',
- 'GL_AMD_transform_feedback4',
- 'GL_AMD_vertex_shader_tessellator',
- 'GL_ARB_bindless_texture',
- 'GL_ARB_cl_event',
- 'GL_ARB_compute_variable_group_size',
- 'GL_ARB_cull_distance',
- 'GL_ARB_enhanced_layouts',
- 'GL_ARB_indirect_parameters',
- 'GL_ARB_internalformat_query2',
- 'GL_ARB_query_buffer_object',
- 'GL_ARB_shading_language_include',
- 'GL_ARB_sparse_buffer',
- 'GL_ARB_sparse_texture',
- 'GL_ARB_texture_compression_bptc',
- 'GL_ARB_texture_mirror_clamp_to_edge',
- 'GL_ARB_texture_view',
- 'GL_ARB_transform_feedback_overflow_query',
- 'GL_EXT_422_pixels',
- 'GL_EXT_bindable_uniform',
- 'GL_EXT_cmyka',
- 'GL_EXT_coordinate_frame',
- 'GL_EXT_debug_label',
- 'GL_EXT_direct_state_access',
- 'GL_EXT_disjoint_timer_query',
- 'GL_EXT_geometry_shader',
- 'GL_EXT_light_texture',
- 'GL_EXT_robustness',
- 'GL_EXT_tessellation_shader',
- 'GL_EXT_texture_compression_latc',
- 'GL_EXT_texture_filter_minmax',
- 'GL_EXT_texture_sRGB_R8',
- 'GL_EXT_texture_sRGB_RG8',
- 'GL_EXT_framebuffer_multisample_blit_scaled',
- 'GL_EXT_multisample',
- 'GL_EXT_multisampled_render_to_texture',
- 'GL_EXT_multiview_draw_buffers',
- 'GL_EXT_pixel_transform',
- 'GL_EXT_primitive_bounding_box',
- 'GL_EXT_pvrtc_sRGB',
- 'GL_EXT_raster_multisample',
- 'GL_EXT_shader_framebuffer_fetch',
- 'GL_EXT_shader_pixel_local_storage',
- 'GL_EXT_sparse_texture',
- 'GL_EXT_stencil_clear_tag',
- 'GL_EXT_tesselation_shader',
- 'GL_EXT_texture_perturb_normal',
- 'GL_EXT_texture_sRGB',
- 'GL_EXT_texture_storage',
- 'GL_EXT_texture_view',
- 'GL_EXT_vertex_shader',
- 'GL_EXT_vertex_weighting',
- 'GL_EXT_x11_sync_object',
- 'GL_EXT_YUV_target',
- 'GL_IBM_cull_vertex',
- 'GL_IBM_static_data',
- 'GL_IBM_vertex_array_lists',
- 'GL_INTEL_map_texture',
- 'GL_INTEL_parallel_arrays',
- 'GL_HP_image_transform',
- 'GL_HP_texture_lighting',
- 'GL_KHR_blend_equation_advanced',
- 'GL_KHR_blend_equation_advanced_coherent',
- 'GL_KHR_robustness',
- 'GL_NV_blend_equation_advanced',
- 'GL_NV_blend_equation_advanced_coherent',
- 'GL_NV_command_list',
- 'GL_NV_compute_program5',
- 'GL_NV_conservative_raster',
- 'GL_NV_coverage_sample',
- 'GL_NV_deep_texture3D',
- 'GL_NV_depth_buffer_float',
- 'GL_NV_depth_nonlinear',
- 'GL_NV_evaluators',
- 'GL_NV_explicit_multisample',
- 'GL_NV_fence',
- 'GL_NV_fill_rectangle',
- 'GL_NV_float_buffer',
- 'GL_NV_fragment_coverage_to_color',
- 'GL_NV_framebuffer_mixed_samples',
- 'GL_NV_framebuffer_multisample_coverage',
- 'GL_NV_geometry_program4',
- 'GL_NV_gpu_program4',
- 'GL_NV_gpu_program5',
- 'GL_NV_gpu_shader5',
- 'GL_NV_internalformat_sample_query',
- 'GL_NV_multisample_coverage',
- 'GL_NV_parameter_buffer_object',
- 'GL_NV_path_rendering',
- 'GL_NV_path_rendering_shared_edge',
- 'GL_NV_pixel_data_range',
- 'GL_NV_present_video',
- 'GL_NV_register_combiners',
- 'GL_NV_register_combiners2',
- 'GL_NV_sample_locations',
- 'GL_NV_shader_buffer_load',
- 'GL_NV_shader_image_load_store',
- 'GL_NV_shader_thread_group',
- 'GL_NV_sRGB_formats',
- 'GL_NV_tessellation_program5',
- 'GL_NV_texgen_emboss',
- 'GL_NV_texture_multisample',
- 'GL_NV_texture_shader',
- 'GL_NV_texture_shader2',
- 'GL_NV_texture_shader3',
- 'GL_NV_transform_feedback',
- 'GL_NV_uniform_buffer_unified_memory',
- 'GL_NV_vertex_array_range',
- 'GL_NV_vertex_array_range2',
- 'GL_NV_vertex_attrib_integer_64bit',
- 'GL_NV_vertex_buffer_unified_memory',
- 'GL_NV_video_capture',
- 'GL_OES_geometry_shader',
- 'GL_OES_primitive_bounding_box',
- 'GL_OES_tessellation_shader',
- 'GL_OES_texture_compression_astc',
- 'GL_OES_texture_view',
- 'GL_SGI_color_table',
- 'GL_SUN_global_alpha',
- 'GL_SUN_triangle_list',
- 'GL_SUNX_constant_data',
- 'GL_EXT_index_func',
- 'GL_EXT_index_array_formats',
- 'GL_EXT_index_material']:
- return
-
if extension.get('name').startswith('GL_ARB_'):
extension_prio = 400
elif extension.get('name').startswith('GL_EXT_'):
for enum in extension.findall('require/enum'):
self.add_enum_provider(enum.get('name'), extension_prio)
- # Part of 4.4, but Mesa added it early.
- self.add_enum_provider('GL_MAX_VERTEX_ATTRIB_STRIDE', 44)
-
def process_enums(self, xml):
# First, process the XML entries that define the hex values
# for all of the enum names.
# value.
for feature in xml.findall('feature'):
feature_name = feature.get('name')
- # Skip some of the extensions, to reduce the diffs from this commit.
- if feature_name in ['GL_VERSION_4_3',
- 'GL_VERSION_4_4',
- 'GL_VERSION_4_5',
- 'GL_ES_VERSION_3_1']:
- continue
# When an enum gets renamed in a newer version (generally
# because of some generalization of the functionality),