uint32_t i, j, t, xoff, yoff;
uint32_t tpp_x, tpp_y;
bool has_zs = !!(ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL));
+ int tile_n[ARRAY_SIZE(ctx->pipe)];
if (has_zs) {
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
/* configure tiles: */
t = 0;
yoff = miny;
+ memset(tile_n, 0, sizeof(tile_n));
for (i = 0; i < nbins_y; i++) {
uint32_t bw, bh;
for (j = 0; j < nbins_x; j++) {
struct fd_tile *tile = &ctx->tile[t];
- uint32_t n, p;
+ uint32_t p;
assert(t < ARRAY_SIZE(ctx->tile));
/* pipe number: */
p = ((i / tpp_y) * div_round_up(nbins_x, tpp_x)) + (j / tpp_x);
- /* slot number: */
- n = ((i % tpp_y) * tpp_x) + (j % tpp_x);
-
/* clip bin width: */
bw = MIN2(bin_w, minx + width - xoff);
- tile->n = n;
+ tile->n = tile_n[p]++;
tile->p = p;
tile->bin_w = bw;
tile->bin_h = bh;