No hardware drivers support this, it's obsolete, and unlikely to be
useful without NV_vertex_program, which is gone now.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
ctx->Extensions.NV_texture_rectangle = GL_TRUE;
/*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
- ctx->Extensions.NV_fragment_program = GL_TRUE;
ctx->Extensions.NV_fragment_program_option = GL_TRUE;
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
_mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- assert((fp == NULL) ||
- (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) ||
- (fp->Base.Target == GL_FRAGMENT_PROGRAM_NV));
+ assert(fp == NULL || fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB);
/* determine if fog is needed, and if so, which fog mode */
swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) &&
{
GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
- if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
- /* Clear temporary registers (undefined for ARB_f_p) */
- memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
- }
-
/* ARB_fragment_coord_conventions */
if (program->OriginUpperLeft)
wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1];