Unlike the indexBias which is specific to a draw call.
This are the semantics of both D3D and GL ARB_draw_elements_base_vertex
extension.
``indexBias`` is a value which is added to every index read from the index
buffer before fetching vertex attributes.
+``minIndex`` and ``maxIndex`` describe minimum and maximum index contained in
+the index buffer.
+
If a given vertex element has ``instance_divisor`` set to 0, it is said
it contains per-vertex data and effective vertex attribute address needs
to be recalculated for every index.