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st/glx: Fix leaks in xmesa_st_framebuffer.
author
Chia-I Wu
<olv@lunarg.com>
Fri, 12 Mar 2010 16:52:47 +0000
(
00:52
+0800)
committer
Chia-I Wu
<olv@lunarg.com>
Sat, 13 Mar 2010 05:06:00 +0000
(13:06 +0800)
The textures and surface of a framebuffer should be unreferenced when
the framebuffer is destroyed.
src/gallium/state_trackers/glx/xlib/xm_st.c
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diff --git
a/src/gallium/state_trackers/glx/xlib/xm_st.c
b/src/gallium/state_trackers/glx/xlib/xm_st.c
index 3b5f78e98ada6fa1e77e8785a5f4679cefbbd2bd..d462776363c616f555e98697ca80da8813c01e26 100644
(file)
--- a/
src/gallium/state_trackers/glx/xlib/xm_st.c
+++ b/
src/gallium/state_trackers/glx/xlib/xm_st.c
@@
-225,6
+225,12
@@
void
xmesa_destroy_st_framebuffer(struct st_framebuffer_iface *stfbi)
{
struct xmesa_st_framebuffer *xstfb = xmesa_st_framebuffer(stfbi);
+ int i;
+
+ pipe_surface_reference(&xstfb->display_surface, NULL);
+
+ for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
+ pipe_texture_reference(&xstfb->textures[i], NULL);
FREE(xstfb);
FREE(stfbi);