With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image. When we call convert_to_single_slice, it creates an 2-D image and a
set of tile offsets into that image. When detecting the right-edge and
bottom-edge cases, we weren't including the tile offsets so the assert
would misfire. This caused crashes in a few UE4 demos
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Tested-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
surf_convert_to_single_slice(isl_dev, info);
if (width || height) {
+#ifndef NDEBUG
+ uint32_t right_edge_px = info->tile_x_sa + *x + *width;
+ uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
assert(*width % fmtl->bw == 0 ||
- *x + *width == info->surf.logical_level0_px.width);
+ right_edge_px == info->surf.logical_level0_px.width);
assert(*height % fmtl->bh == 0 ||
- *y + *height == info->surf.logical_level0_px.height);
+ bottom_edge_px == info->surf.logical_level0_px.height);
+#endif
*width = DIV_ROUND_UP(*width, fmtl->bw);
*height = DIV_ROUND_UP(*height, fmtl->bh);
}