-/* $Id: t_dd_vertex.h,v 1.8 2001/03/20 18:33:41 gareth Exp $ */
+/* $Id: t_dd_vertex.h,v 1.9 2001/09/23 15:19:16 keithw Exp $ */
/*
* Mesa 3-D graphics library
} TAG(Vertex), *TAG(VertexPtr);
typedef struct {
- GLfloat obj[4];
- GLfloat normal[4];
-
GLfloat clip[4];
GLuint mask;
-
- GLubyte color[4];
- GLubyte specular[4];
- GLuint __padding0;
-
- GLfloat win[4];
- GLfloat eye[4];
-
- GLfloat texture[MAX_TEXTURE_UNITS][4];
- GLuint __padding1[8]; /* FIXME: This is kinda evil... */
+ GLuint pad; /* alignment */
+ TAG(Vertex) v;
} TAG(TnlVertex), *TAG(TnlVertexPtr);