/* Shader limits. */
case PIPE_CAP_MAX_VS_INSTRUCTIONS:
+ return 16384; //max native instructions, not greater than max instructions
case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS:
case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS:
case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS:
+ return 16384;
case PIPE_CAP_MAX_FS_INSTRUCTIONS:
+ return 16384; //max program native instructions
case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS:
+ return 16384; //max program native ALU instructions
case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS:
+ return 16384; //max program native texture instructions
case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS:
- return 8192;
+ return 2048; //max program native texture indirections
case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH:
case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH:
return 8; /* FIXME */
case PIPE_CAP_MAX_VS_INPUTS:
+ return 16; //max native attributes
case PIPE_CAP_MAX_FS_INPUTS:
- return 32;
+ return 10; //max native attributes
case PIPE_CAP_MAX_VS_TEMPS:
+ return 256; //max native temporaries
case PIPE_CAP_MAX_FS_TEMPS:
- return 128;
+ return 256; //max native temporaries
case PIPE_CAP_MAX_VS_ADDRS:
case PIPE_CAP_MAX_FS_ADDRS:
- return 1; /* FIXME Isn't this equal to TEMPS? */
+ return 1; //max native address registers/* FIXME Isn't this equal to TEMPS? */
case PIPE_CAP_MAX_VS_CONSTS:
+ return 256; //max native parameters
case PIPE_CAP_MAX_FS_CONSTS:
- return 256; /* FIXME I believe this should be much higher. */
+ return 256; //max program native parameters
case PIPE_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_CAP_MAX_CONST_BUFFER_SIZE: /* in bytes */