fix segfault with ATI_fs when trying to use a not enabled texture unit (bug #9110).
authorRoland Scheidegger <rscheidegger@gmx.ch>
Tue, 21 Nov 2006 23:37:21 +0000 (23:37 +0000)
committerRoland Scheidegger <rscheidegger@gmx.ch>
Tue, 21 Nov 2006 23:37:21 +0000 (23:37 +0000)
src/mesa/drivers/dri/r200/r200_fragshader.c

index c350b9aaf3f6c547ae9031556b25551bdd5eb5bf..5dd3adaef69540890ceb428283ee43bd190d0c11 100644 (file)
@@ -362,7 +362,7 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
 
    if (shader->NumPasses < 2) {
       for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
-        struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current;
+        GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
          R200_STATECHANGE( rmesa, tex[reg] );
         rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = 0;
         if (shader->SetupInst[0][reg].Opcode) {
@@ -385,15 +385,16 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
               else {
                  txformat_x |= R200_TEXCOORD_PROJ;
               }
+              rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
            }
-           else if (texObj->Target == GL_TEXTURE_3D) {
+           else if (targetbit == TEXTURE_3D_BIT) {
               txformat_x |= R200_TEXCOORD_VOLUME;
            }
-           else if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+           else if (targetbit == TEXTURE_CUBE_BIT) {
               txformat_x |= R200_TEXCOORD_CUBIC_ENV;
            }
            else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
-               shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
+              shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
               txformat_x |= R200_TEXCOORD_NONPROJ;
            }
            else {
@@ -401,16 +402,16 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
            }
            rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat;
            rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x;
-           /* is this a good idea? Could potentially sample from not enabled unit.
-              results are probably undefined anyway (?) but I hope it doesn't lock up... */
-           rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
+           /* enabling texturing when unit isn't correctly configured may not be safe */
+           if (targetbit)
+              rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
         }
       }
 
    } else {
       /* setup 1st pass */
       for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
-        struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current;
+        GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
         R200_STATECHANGE( rmesa, tex[reg] );
         GLuint txformat_multi = 0;
         if (shader->SetupInst[0][reg].Opcode) {
@@ -425,11 +426,12 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
               else {
                  txformat_multi |= R200_PASS1_TEXCOORD_PROJ;
               }
+              rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg;
            }
-           else if (texObj->Target == GL_TEXTURE_3D) {
+           else if (targetbit == TEXTURE_3D_BIT) {
               txformat_multi |= R200_PASS1_TEXCOORD_VOLUME;
            }
-           else if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+           else if (targetbit == TEXTURE_CUBE_BIT) {
               txformat_multi |= R200_PASS1_TEXCOORD_CUBIC_ENV;
            }
            else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
@@ -439,14 +441,15 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
            else {
               txformat_multi |= R200_PASS1_TEXCOORD_PROJ;
            }
-           rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg;
+           if (targetbit)
+              rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg;
         }
          rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi;
       }
 
       /* setup 2nd pass */
       for (reg=0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
-        struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current;
+        GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
         if (shader->SetupInst[1][reg].Opcode) {
            GLuint coord = shader->SetupInst[1][reg].src;
            GLuint txformat = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT]
@@ -463,15 +466,16 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
               else {
                  txformat_x |= R200_TEXCOORD_PROJ;
               }
+              rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
            }
-           else if (texObj->Target == GL_TEXTURE_3D) {
+           else if (targetbit == TEXTURE_3D_BIT) {
               txformat_x |= R200_TEXCOORD_VOLUME;
            }
-           else if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+           else if (targetbit == TEXTURE_CUBE_BIT) {
               txformat_x |= R200_TEXCOORD_CUBIC_ENV;
            }
            else if (shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STR_ATI ||
-               shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
+              shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) {
               txformat_x |= R200_TEXCOORD_NONPROJ;
            }
            else {
@@ -488,7 +492,8 @@ static void r200UpdateFSRouting( GLcontext *ctx ) {
            }
            rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x;
            rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat;
-           rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
+           if (targetbit)
+              rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
         }
       }
    }