}
}
- /* if instruction writes address register, we need to ensure
- * that the instructions which use the address register value
- * have all their other dependencies scheduled.
- * TODO we may possibly need to do the same thing with predicate
- * register usage, but for now we get by without since the
- * predicate usage patterns are more simple
- */
- if (writes_addr(instr)) {
- struct ir3 *ir = instr->block->shader;
- unsigned i;
-
- for (i = 0; i < ir->indirects_count; i++) {
- struct ir3_instruction *indirect = ir->indirects[i];
- if (indirect->depth == DEPTH_UNUSED)
- continue;
- if (indirect->address != instr)
- continue;
- /* NOTE: avoid recursively scheduling the dependency
- * on ourself (ie. avoid infinite recursion):
- */
- foreach_ssa_src(src, indirect) {
- if ((src == instr) || (src->address == instr))
- continue;
- delay = trysched(ctx, src);
- if (delay)
- return delay;
- }
- }
- }
-
/* if this is a write to address/predicate register, and that
* register is currently in use, we need to defer until it is
* free:
/* detect if we've gotten ourselves into an impossible situation
* and bail if needed
*/
- if (all_delayed && (attempted > 0))
- ctx->error = true;
+ if (all_delayed && (attempted > 0)) {
+ if (pred_in_use) {
+ /* TODO we probably need to keep a list of instructions
+ * that reference predicate, similar to indirects
+ */
+ ctx->error = true;
+ return DELAYED;
+ }
+ if (addr_in_use) {
+ struct ir3 *ir = ctx->addr->block->shader;
+ struct ir3_instruction *new_addr =
+ ir3_instr_clone(ctx->addr);
+ unsigned i;
+
+ /* original addr is scheduled, but new one isn't: */
+ new_addr->flags &= ~IR3_INSTR_MARK;
+
+ for (i = 0; i < ir->indirects_count; i++) {
+ struct ir3_instruction *indirect = ir->indirects[i];
+
+ /* skip instructions already scheduled: */
+ if (indirect->flags & IR3_INSTR_MARK)
+ continue;
+
+ /* remap remaining instructions using current addr
+ * to new addr:
+ */
+ if (indirect->address == ctx->addr)
+ indirect->address = new_addr;
+ }
+
+ /* all remaining indirects remapped to new addr: */
+ ctx->addr = NULL;
+
+ /* not really, but this will trigger us to go back to
+ * main trysched() loop now that we've resolved the
+ * conflict by duplicating the instr that writes to
+ * the address register.
+ */
+ return SCHEDULED;
+ }
+ }
return cnt;
}