Even though it's a no-op, it's important to keep track of the type so
that we can pick the properly-signed op later on.
This fixes dEQP-GLES3.functional.shaders.precision.uint.highp_div_fragment,
which ended up using IDIV instead of UDIV.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
case ir_unop_u2i:
/* Converting between signed and unsigned integers is a no-op. */
result_src = op[0];
+ result_src.type = result_dst.type;
break;
case ir_unop_b2i:
if (native_integers) {