* VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 1;
+ if (shader->config.scratch_bytes_per_wave) {
+ fprintf(stderr, "HS: scratch buffer unsupported");
+ abort();
+ }
+
shader->config.rsrc2 =
S_00B42C_USER_SGPR(GFX9_TCS_NUM_USER_SGPR) |
S_00B42C_USER_SGPR_MSB(GFX9_TCS_NUM_USER_SGPR >> 5) |
S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup));
si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
shader->key.part.gs.es->esgs_itemsize / 4);
+
+ if (shader->config.scratch_bytes_per_wave) {
+ fprintf(stderr, "GS: scratch buffer unsupported");
+ abort();
+ }
} else {
si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);