return ffs(bin->prog_data->total_scratch / 2048);
}
-static uint32_t
-get_urb_output_offset()
-{
- /* Skip the VUE header and position slots */
- return 1;
-}
-
-UNUSED static uint32_t
-get_urb_output_length(const struct anv_shader_bin *bin)
-{
- const struct brw_vue_prog_data *prog_data =
- (const struct brw_vue_prog_data *)bin->prog_data;
-
- return (prog_data->vue_map.num_slots + 1) / 2 - get_urb_output_offset();
-}
-
static void
emit_3dstate_vs(struct anv_pipeline *pipeline)
{
vs_prog_data->base.base.dispatch_grf_start_reg;
#if GEN_GEN >= 8
- vs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
- vs.VertexURBEntryOutputLength = get_urb_output_length(vs_bin);
-
vs.UserClipDistanceClipTestEnableBitmask =
vs_prog_data->base.clip_distance_mask;
vs.UserClipDistanceCullTestEnableBitmask =
tes_prog_data->base.base.dispatch_grf_start_reg;
#if GEN_GEN >= 8
- ds.VertexURBEntryOutputReadOffset = 1;
- ds.VertexURBEntryOutputLength =
- (tes_prog_data->base.vue_map.num_slots + 1) / 2 - 1;
-
ds.DispatchMode =
tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8 ?
DISPATCH_MODE_SIMD8_SINGLE_PATCH :
gs_prog_data->base.base.dispatch_grf_start_reg;
#if GEN_GEN >= 8
- gs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
- gs.VertexURBEntryOutputLength = get_urb_output_length(gs_bin);
-
gs.UserClipDistanceClipTestEnableBitmask =
gs_prog_data->base.clip_distance_mask;
gs.UserClipDistanceCullTestEnableBitmask =