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Use _mesa_memset rather than memset
author
Keith Whitwell
<keith@tungstengraphics.com>
Wed, 11 May 2005 15:18:59 +0000
(15:18 +0000)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Wed, 11 May 2005 15:18:59 +0000
(15:18 +0000)
src/mesa/tnl/t_vp_build.c
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diff --git
a/src/mesa/tnl/t_vp_build.c
b/src/mesa/tnl/t_vp_build.c
index 5d2f441ff94921632785f6ecf327e152831a17c1..35cea8454a5b7e700e35cd51b03f506c346651ea 100644
(file)
--- a/
src/mesa/tnl/t_vp_build.c
+++ b/
src/mesa/tnl/t_vp_build.c
@@
-1130,7
+1130,7
@@
void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
return;
- memset(&p, 0, sizeof(p));
+
_mesa_
memset(&p, 0, sizeof(p));
p.ctx = ctx;
p.program = (struct vertex_program *)ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
p.eye_position = undef;