struct svga_query {
struct pipe_query base;
- SVGA3dQueryType type;
+ unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */
+ SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */
+
+ /** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */
struct svga_winsys_buffer *hwbuf;
volatile SVGA3dQueryResult *queryResult;
struct pipe_fence_handle *fence;
if (!sq)
goto no_sq;
- sq->type = SVGA3D_QUERYTYPE_OCCLUSION;
-
- sq->hwbuf = svga_winsys_buffer_create(svga,
- 1,
- SVGA_BUFFER_USAGE_PINNED,
- sizeof *sq->queryResult);
- if(!sq->hwbuf)
- goto no_hwbuf;
-
- sq->queryResult = (SVGA3dQueryResult *)sws->buffer_map(sws,
- sq->hwbuf,
- PIPE_TRANSFER_WRITE);
- if(!sq->queryResult)
- goto no_query_result;
-
- sq->queryResult->totalSize = sizeof *sq->queryResult;
- sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
-
- /*
- * We request the buffer to be pinned and assume it is always mapped.
- *
- * The reason is that we don't want to wait for fences when checking the
- * query status.
- */
- sws->buffer_unmap(sws, sq->hwbuf);
+ switch (query_type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION;
+
+ sq->hwbuf = svga_winsys_buffer_create(svga, 1,
+ SVGA_BUFFER_USAGE_PINNED,
+ sizeof *sq->queryResult);
+ if (!sq->hwbuf)
+ goto no_hwbuf;
+
+ sq->queryResult = (SVGA3dQueryResult *)
+ sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE);
+ if (!sq->queryResult)
+ goto no_query_result;
+
+ sq->queryResult->totalSize = sizeof *sq->queryResult;
+ sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
+
+ /* We request the buffer to be pinned and assume it is always mapped.
+ * The reason is that we don't want to wait for fences when checking the
+ * query status.
+ */
+ sws->buffer_unmap(sws, sq->hwbuf);
+ break;
+ default:
+ assert(!"unexpected query type in svga_create_query()");
+ }
+
+ sq->type = query_type;
return &sq->base;
struct svga_query *sq = svga_query( q );
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
- sws->buffer_destroy(sws, sq->hwbuf);
- sws->fence_reference(sws, &sq->fence, NULL);
+
+ switch (sq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ sws->buffer_destroy(sws, sq->hwbuf);
+ sws->fence_reference(sws, &sq->fence, NULL);
+ break;
+ default:
+ assert(!"svga: unexpected query type in svga_destroy_query()");
+ }
+
FREE(sq);
}
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
- assert(!svga->sq);
-
/* Need to flush out buffered drawing commands so that they don't
* get counted in the query results.
*/
svga_hwtnl_flush_retry(svga);
- if(sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
- /* The application doesn't care for the pending query result. We cannot
- * let go the existing buffer and just get a new one because its storage
- * may be reused for other purposes and clobbered by the host when it
- * determines the query result. So the only option here is to wait for
- * the existing query's result -- not a big deal, given that no sane
- * application would do this.
- */
- uint64_t result;
+ switch (sq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ assert(!svga->sq);
+ if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
+ /* The application doesn't care for the pending query result. We cannot
+ * let go the existing buffer and just get a new one because its storage
+ * may be reused for other purposes and clobbered by the host when it
+ * determines the query result. So the only option here is to wait for
+ * the existing query's result -- not a big deal, given that no sane
+ * application would do this.
+ */
+ uint64_t result;
+ svga_get_query_result(pipe, q, TRUE, (void*)&result);
+ assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
+ }
- svga_get_query_result(pipe, q, TRUE, (void*)&result);
-
- assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
- }
-
- sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
- sws->fence_reference(sws, &sq->fence, NULL);
+ sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
+ sws->fence_reference(sws, &sq->fence, NULL);
- ret = SVGA3D_BeginQuery(svga->swc, sq->type);
- if(ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_BeginQuery(svga->swc, sq->type);
- assert(ret == PIPE_OK);
- }
+ ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
+ assert(ret == PIPE_OK);
+ }
- svga->sq = sq;
+ svga->sq = sq;
+ break;
+ default:
+ assert(!"unexpected query type in svga_begin_query()");
+ }
}
static void svga_end_query(struct pipe_context *pipe,
enum pipe_error ret;
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
- assert(svga->sq == sq);
svga_hwtnl_flush_retry(svga);
- /* Set to PENDING before sending EndQuery. */
- sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
+ switch (sq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ assert(svga->sq == sq);
+
+ /* Set to PENDING before sending EndQuery. */
+ sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
+
+ ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf);
+ assert(ret == PIPE_OK);
+ }
- ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf);
- if(ret != PIPE_OK) {
+ /* TODO: Delay flushing. We don't really need to flush here, just ensure
+ * that there is one flush before svga_get_query_result attempts to get the
+ * result */
svga_context_flush(svga, NULL);
- ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf);
- assert(ret == PIPE_OK);
- }
-
- /* TODO: Delay flushing. We don't really need to flush here, just ensure
- * that there is one flush before svga_get_query_result attempts to get the
- * result */
- svga_context_flush(svga, NULL);
- svga->sq = NULL;
+ svga->sq = NULL;
+ break;
+ default:
+ assert(!"unexpected query type in svga_end_query()");
+ }
}
static boolean svga_get_query_result(struct pipe_context *pipe,
SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__);
- /* The query status won't be updated by the host unless
- * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a
- * synchronous wait on the host */
- if(!sq->fence) {
- enum pipe_error ret;
+ switch (sq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ /* The query status won't be updated by the host unless
+ * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a
+ * synchronous wait on the host.
+ */
+ if (!sq->fence) {
+ enum pipe_error ret;
- ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf);
- if(ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf);
- assert(ret == PIPE_OK);
+ ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf);
+ assert(ret == PIPE_OK);
+ }
+
+ svga_context_flush(svga, &sq->fence);
+
+ assert(sq->fence);
}
-
- svga_context_flush(svga, &sq->fence);
-
- assert(sq->fence);
- }
- state = sq->queryResult->state;
- if(state == SVGA3D_QUERYSTATE_PENDING) {
- if(!wait)
- return FALSE;
-
- sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
-
state = sq->queryResult->state;
- }
+ if (state == SVGA3D_QUERYSTATE_PENDING) {
+ if (!wait)
+ return FALSE;
+ sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
+ state = sq->queryResult->state;
+ }
- assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
- state == SVGA3D_QUERYSTATE_FAILED);
-
- *result = (uint64_t)sq->queryResult->result32;
+ assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
+ state == SVGA3D_QUERYSTATE_FAILED);
+
+ *result = (uint64_t)sq->queryResult->result32;
+ break;
+ default:
+ assert(!"unexpected query type in svga_get_query_result");
+ }
SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, (unsigned)*result);