BRW_REGISTER_TYPE_D));
break;
+ case nir_intrinsic_load_local_invocation_id:
+ assert(v->stage == MESA_SHADER_COMPUTE);
+ reg = &v->nir_system_values[SYSTEM_VALUE_LOCAL_INVOCATION_ID];
+ if (reg->file == BAD_FILE)
+ *reg = *v->emit_cs_local_invocation_id_setup();
+ break;
+
default:
break;
}
((struct brw_cs_prog_data *) prog_data)->uses_barrier = true;
break;
+ case nir_intrinsic_load_local_invocation_id: {
+ gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
+ fs_reg val = nir_system_values[sv];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ for (unsigned i = 0; i < 3; i++)
+ bld.MOV(offset(dest, bld, i), offset(val, bld, i));
+ break;
+ }
+
default:
unreachable("unknown intrinsic");
}