}
}
- /* ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as a render target,
- * which requires shader math to render to it. Blitting Z24X8 to Z24X8
- * is fairly common though, so we'd like to avoid it. Since we don't need
- * to blend depth values, we can simply pick a renderable format with the
- * right number of bits-per-pixel, like 8-bit BGRA.
- */
- if (dst_surf->surf->format == ISL_FORMAT_R24_UNORM_X8_TYPELESS &&
- src_surf->surf->format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
- src_format = dst_format = ISL_FORMAT_B8G8R8A8_UNORM;
- }
-
brw_blorp_surface_info_init(batch->blorp, ¶ms.src, src_surf, src_level,
src_layer, src_format, false);
brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, dst_surf, dst_level,