/**
- * Translate a Mesa vertex shader into a TGSI shader.
- * \param outputMapping to map vertex program output registers (VARYING_SLOT_x)
- * to TGSI output slots
- * \param tokensOut destination for TGSI tokens
- * \return pointer to cached pipe_shader object.
+ * Translate a vertex program to create a new variant.
*/
-void
-st_prepare_vertex_program(struct gl_context *ctx,
- struct st_vertex_program *stvp)
+static struct st_vp_variant *
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
{
- struct st_context *st = st_context(ctx);
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ enum pipe_error error;
+ unsigned num_outputs;
GLuint attr;
stvp->num_inputs = 0;
stvp->num_outputs = 0;
if (stvp->Base.IsPositionInvariant)
- _mesa_insert_mvp_code(ctx, &stvp->Base);
+ _mesa_insert_mvp_code(st->ctx, &stvp->Base);
/*
* Determine number of inputs, the mappings between VERT_ATTRIB_x
stvp->result_to_output[VARYING_SLOT_EDGE] = stvp->num_outputs;
stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
stvp->output_semantic_index[stvp->num_outputs] = 0;
-}
-
-
-/**
- * Translate a vertex program to create a new variant.
- */
-static struct st_vp_variant *
-st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_variant_key *key)
-{
- struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
- struct pipe_context *pipe = st->pipe;
- struct ureg_program *ureg;
- enum pipe_error error;
- unsigned num_outputs;
-
- st_prepare_vertex_program(st->ctx, stvp);
if (!stvp->glsl_to_tgsi)
- {
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
- }
ureg = ureg_create_with_screen(TGSI_PROCESSOR_VERTEX, st->pipe->screen);
if (ureg == NULL) {
struct st_tesseval_program *stgp,
const struct st_tep_variant_key *key);
-
-extern void
-st_prepare_vertex_program(struct gl_context *ctx,
- struct st_vertex_program *stvp);
-
-extern GLboolean
-st_prepare_fragment_program(struct gl_context *ctx,
- struct st_fragment_program *stfp);
-
-
extern void
st_release_vp_variants( struct st_context *st,
struct st_vertex_program *stvp );