anv/pipeline: Unify 3DSTATE_VS emission
authorJason Ekstrand <jason.ekstrand@intel.com>
Sat, 12 Nov 2016 16:43:54 +0000 (08:43 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 16 Nov 2016 18:08:48 +0000 (10:08 -0800)
With this commit, a few fields are now specified on gen7 which weren't
before.  However, the values specified are zero which is the default so the
final hardware packet remains the same.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
src/intel/vulkan/gen7_pipeline.c
src/intel/vulkan/gen8_pipeline.c
src/intel/vulkan/genX_pipeline_util.h

index 2c96a8de6c788eefb6bd9ea569b2299a8d4010ff..d747c514f857d503aa2f781cc65c7f8aa14e0676 100644 (file)
@@ -85,8 +85,6 @@ genX(graphics_pipeline_create)(
 
    emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
 
-   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
-
 #if 0 
    /* From gen7_vs_state.c */
 
@@ -106,32 +104,7 @@ genX(graphics_pipeline_create)(
       gen7_emit_vs_workaround_flush(brw);
 #endif
 
-   assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
-   const struct anv_shader_bin *vs_bin =
-      pipeline->shaders[MESA_SHADER_VERTEX];
-   anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
-      vs.KernelStartPointer         = vs_bin->kernel.offset;
-
-      vs.ScratchSpaceBasePointer = (struct anv_address) {
-         .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
-                                      MESA_SHADER_VERTEX,
-                                      vs_prog_data->base.base.total_scratch),
-         .offset = 0,
-      };
-      vs.PerThreadScratchSpace      = scratch_space(&vs_prog_data->base.base);
-
-      vs.DispatchGRFStartRegisterForURBData    =
-         vs_prog_data->base.base.dispatch_grf_start_reg;
-
-      vs.SamplerCount              = get_sampler_count(vs_bin);
-      vs.BindingTableEntryCount    = get_binding_table_entry_count(vs_bin);
-
-      vs.VertexURBEntryReadLength   = vs_prog_data->base.urb_read_length;
-      vs.VertexURBEntryReadOffset   = 0;
-      vs.MaximumNumberofThreads     = devinfo->max_vs_threads - 1;
-      vs.StatisticsEnable           = true;
-      vs.FunctionEnable             = true;
-   }
+   emit_3dstate_vs(pipeline);
 
    const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
 
index f023d6c517d5b6f4abfa61bb4630a6475cf32ccc..827ee512396b595ee2e8e466f6893478cb9414cd 100644 (file)
@@ -59,7 +59,6 @@ genX(graphics_pipeline_create)(
    struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
    struct anv_pipeline *pipeline;
    VkResult result;
-   uint32_t offset, length;
 
    assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
 
@@ -120,8 +119,8 @@ genX(graphics_pipeline_create)(
       const struct anv_shader_bin *gs_bin =
          pipeline->shaders[MESA_SHADER_GEOMETRY];
 
-      offset = 1;
-      length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
+      uint32_t offset = 1;
+      uint32_t length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
 
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
          gs.SingleProgramFlow       = false;
@@ -171,57 +170,7 @@ genX(graphics_pipeline_create)(
       }
    }
 
-   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
-   assert(!vs_prog_data->base.base.use_alt_mode);
-   /* Skip the VUE header and position slots */
-   offset = 1;
-   length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
-
-   assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
-   const struct anv_shader_bin *vs_bin =
-      pipeline->shaders[MESA_SHADER_VERTEX];
-   anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
-      vs.KernelStartPointer            = vs_bin->kernel.offset;
-      vs.SingleVertexDispatch          = false;
-      vs.VectorMaskEnable              = false;
-
-      vs.SamplerCount                  = get_sampler_count(vs_bin);
-      vs.BindingTableEntryCount        = get_binding_table_entry_count(vs_bin);
-
-      vs.ThreadDispatchPriority        = false;
-      vs.FloatingPointMode             = IEEE754;
-      vs.IllegalOpcodeExceptionEnable  = false;
-      vs.AccessesUAV                   = false;
-      vs.SoftwareExceptionEnable       = false;
-
-      vs.ScratchSpaceBasePointer = (struct anv_address) {
-         .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
-                                      MESA_SHADER_VERTEX,
-                                      vs_prog_data->base.base.total_scratch),
-         .offset = 0,
-      };
-      vs.PerThreadScratchSpace   = scratch_space(&vs_prog_data->base.base);
-
-      vs.DispatchGRFStartRegisterForURBData =
-         vs_prog_data->base.base.dispatch_grf_start_reg;
-
-      vs.VertexURBEntryReadLength      = vs_prog_data->base.urb_read_length;
-      vs.VertexURBEntryReadOffset      = 0;
-
-      vs.MaximumNumberofThreads        = devinfo->max_vs_threads - 1;
-      vs.StatisticsEnable              = true;
-      vs.SIMD8DispatchEnable           =
-         vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
-      vs.VertexCacheDisable            = false;
-      vs.FunctionEnable                = true;
-
-      vs.VertexURBEntryOutputReadOffset = offset;
-      vs.VertexURBEntryOutputLength    = length;
-
-      /* TODO */
-      vs.UserClipDistanceClipTestEnableBitmask = 0;
-      vs.UserClipDistanceCullTestEnableBitmask = 0;
-   }
+   emit_3dstate_vs(pipeline);
 
    const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
    if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
index 18b4877b958c3c0f1359a34d073572325e696137..4fa96c8cb872043f04643c8a2154a91192639c15 100644 (file)
@@ -968,4 +968,89 @@ get_binding_table_entry_count(const struct anv_shader_bin *bin)
    return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
 }
 
+static inline struct anv_address
+get_scratch_address(struct anv_pipeline *pipeline,
+                    gl_shader_stage stage,
+                    const struct anv_shader_bin *bin)
+{
+   return (struct anv_address) {
+      .bo = anv_scratch_pool_alloc(pipeline->device,
+                                   &pipeline->device->scratch_pool,
+                                   stage, bin->prog_data->total_scratch),
+      .offset = 0,
+   };
+}
+
+static inline uint32_t
+get_scratch_space(const struct anv_shader_bin *bin)
+{
+   return ffs(bin->prog_data->total_scratch / 2048);
+}
+
+static inline uint32_t
+get_urb_output_offset()
+{
+   /* Skip the VUE header and position slots */
+   return 1;
+}
+
+static inline uint32_t
+get_urb_output_length(const struct anv_shader_bin *bin)
+{
+   const struct brw_vue_prog_data *prog_data =
+      (const struct brw_vue_prog_data *)bin->prog_data;
+
+   return (prog_data->vue_map.num_slots + 1) / 2 - get_urb_output_offset();
+}
+
+static void
+emit_3dstate_vs(struct anv_pipeline *pipeline)
+{
+   const struct gen_device_info *devinfo = &pipeline->device->info;
+   const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+   const struct anv_shader_bin *vs_bin =
+      pipeline->shaders[MESA_SHADER_VERTEX];
+
+   assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
+
+   anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
+      vs.FunctionEnable       = true;
+      vs.StatisticsEnable     = true;
+      vs.KernelStartPointer   = vs_bin->kernel.offset;
+#if GEN_GEN >= 8
+      vs.SIMD8DispatchEnable  =
+         vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
+#endif
+
+      assert(!vs_prog_data->base.base.use_alt_mode);
+      vs.SingleVertexDispatch       = false;
+      vs.VectorMaskEnable           = false;
+      vs.SamplerCount               = get_sampler_count(vs_bin);
+      vs.BindingTableEntryCount     = get_binding_table_entry_count(vs_bin);
+      vs.FloatingPointMode          = IEEE754;
+      vs.IllegalOpcodeExceptionEnable = false;
+      vs.SoftwareExceptionEnable    = false;
+      vs.MaximumNumberofThreads     = devinfo->max_vs_threads - 1;
+      vs.VertexCacheDisable         = false;
+
+      vs.VertexURBEntryReadLength      = vs_prog_data->base.urb_read_length;
+      vs.VertexURBEntryReadOffset      = 0;
+      vs.DispatchGRFStartRegisterForURBData =
+         vs_prog_data->base.base.dispatch_grf_start_reg;
+
+#if GEN_GEN >= 8
+      vs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
+      vs.VertexURBEntryOutputLength     = get_urb_output_length(vs_bin);
+
+     /* TODO */
+      vs.UserClipDistanceClipTestEnableBitmask = 0;
+      vs.UserClipDistanceCullTestEnableBitmask = 0;
+#endif
+
+      vs.PerThreadScratchSpace   = get_scratch_space(vs_bin);
+      vs.ScratchSpaceBasePointer =
+         get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin);
+   }
+}
+
 #endif /* GENX_PIPELINE_UTIL_H */