#include "main/imports.h"
#include "main/api_noop.h"
+#include "main/macros.h"
#include "main/vtxfmt.h"
#include "main/simple_list.h"
#include "shader/shader_api.h"
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
- ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
- ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
+ ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
+ ctx->Const.MaxTextureImageUnits);
ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
/* Advertise the full hardware capabilities. The new memory