const struct anv_shader_module *module;
const char *entrypoint;
const VkSpecializationInfo *spec_info;
+
+ union brw_any_prog_key key;
};
static void
anv_pipeline_hash_shader(struct anv_pipeline *pipeline,
struct anv_pipeline_layout *layout,
struct anv_pipeline_stage *stage,
- const void *key, size_t key_size,
unsigned char *sha1_out)
{
struct mesa_sha1 ctx;
_mesa_sha1_update(&ctx, stage->spec_info->pData,
stage->spec_info->dataSize);
}
- _mesa_sha1_update(&ctx, key, key_size);
+ _mesa_sha1_update(&ctx, &stage->key, brw_prog_key_size(stage->stage));
_mesa_sha1_final(&ctx, sha1_out);
}
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_vs_prog_key key;
struct anv_shader_bin *bin = NULL;
- populate_vs_prog_key(&pipeline->device->info, &key);
-
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
unsigned char sha1[20];
- anv_pipeline_hash_shader(pipeline, layout, stage,
- &key, sizeof(key), sha1);
+ anv_pipeline_hash_shader(pipeline, layout, stage, sha1);
bin = anv_device_search_for_kernel(pipeline->device, cache, sha1, 20);
if (bin == NULL) {
nir->info.separate_shader);
const unsigned *shader_code =
- brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- -1, NULL);
+ brw_compile_vs(compiler, NULL, mem_ctx, &stage->key.vs,
+ &prog_data, nir, -1, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
const struct gen_device_info *devinfo = &pipeline->device->info;
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_tcs_prog_key tcs_key = {};
- struct brw_tes_prog_key tes_key = {};
struct anv_shader_bin *tcs_bin = NULL;
struct anv_shader_bin *tes_bin = NULL;
- populate_tcs_prog_key(&pipeline->device->info,
- info->pTessellationState->patchControlPoints,
- &tcs_key);
- populate_tes_prog_key(&pipeline->device->info, &tes_key);
-
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
unsigned char tcs_sha1[40];
unsigned char tes_sha1[40];
- anv_pipeline_hash_shader(pipeline, layout, tcs_stage,
- &tcs_key, sizeof(tcs_key), tcs_sha1);
- anv_pipeline_hash_shader(pipeline, layout, tes_stage,
- &tes_key, sizeof(tes_key), tes_sha1);
+ anv_pipeline_hash_shader(pipeline, layout, tcs_stage, tcs_sha1);
+ anv_pipeline_hash_shader(pipeline, layout, tes_stage, tes_sha1);
memcpy(&tcs_sha1[20], tes_sha1, 20);
memcpy(&tes_sha1[20], tcs_sha1, 20);
* this comes from the SPIR-V, which is part of the hash used for the
* pipeline cache. So it should be safe.
*/
- tcs_key.tes_primitive_mode = tes_nir->info.tess.primitive_mode;
- tcs_key.outputs_written = tcs_nir->info.outputs_written;
- tcs_key.patch_outputs_written = tcs_nir->info.patch_outputs_written;
- tcs_key.quads_workaround =
+ tcs_stage->key.tcs.tes_primitive_mode = tes_nir->info.tess.primitive_mode;
+ tcs_stage->key.tcs.outputs_written = tcs_nir->info.outputs_written;
+ tcs_stage->key.tcs.patch_outputs_written =
+ tcs_nir->info.patch_outputs_written;
+ tcs_stage->key.tcs.quads_workaround =
devinfo->gen < 9 &&
tes_nir->info.tess.primitive_mode == 7 /* GL_QUADS */ &&
tes_nir->info.tess.spacing == TESS_SPACING_EQUAL;
- tes_key.inputs_read = tcs_key.outputs_written;
- tes_key.patch_inputs_read = tcs_key.patch_outputs_written;
+ tes_stage->key.tes.inputs_read = tcs_nir->info.outputs_written;
+ tes_stage->key.tes.patch_inputs_read =
+ tcs_nir->info.patch_outputs_written;
const int shader_time_index = -1;
const unsigned *shader_code;
shader_code =
- brw_compile_tcs(compiler, NULL, mem_ctx, &tcs_key, &tcs_prog_data,
- tcs_nir, shader_time_index, NULL);
+ brw_compile_tcs(compiler, NULL, mem_ctx, &tcs_stage->key.tcs,
+ &tcs_prog_data, tcs_nir, shader_time_index, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
shader_code =
- brw_compile_tes(compiler, NULL, mem_ctx, &tes_key,
+ brw_compile_tes(compiler, NULL, mem_ctx, &tes_stage->key.tes,
&tcs_prog_data.base.vue_map, &tes_prog_data, tes_nir,
NULL, shader_time_index, NULL);
if (shader_code == NULL) {
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_gs_prog_key key;
struct anv_shader_bin *bin = NULL;
- populate_gs_prog_key(&pipeline->device->info, &key);
-
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
unsigned char sha1[20];
- anv_pipeline_hash_shader(pipeline, layout, stage,
- &key, sizeof(key), sha1);
+ anv_pipeline_hash_shader(pipeline, layout, stage, sha1);
bin = anv_device_search_for_kernel(pipeline->device, cache, sha1, 20);
if (bin == NULL) {
nir->info.separate_shader);
const unsigned *shader_code =
- brw_compile_gs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- NULL, -1, NULL);
+ brw_compile_gs(compiler, NULL, mem_ctx, &stage->key.gs,
+ &prog_data, nir, NULL, -1, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- struct brw_wm_prog_key key;
struct anv_shader_bin *bin = NULL;
- populate_wm_prog_key(&pipeline->device->info, pipeline->subpass,
- info->pMultisampleState, &key);
-
/* TODO: we could set this to 0 based on the information in nir_shader, but
* we need this before we call spirv_to_nir.
*/
const struct brw_vue_map *vue_map =
&anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
- key.input_slots_valid = vue_map->slots_valid;
+ stage->key.wm.input_slots_valid = vue_map->slots_valid;
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
unsigned char sha1[20];
- anv_pipeline_hash_shader(pipeline, layout, stage,
- &key, sizeof(key), sha1);
+ anv_pipeline_hash_shader(pipeline, layout, stage, sha1);
bin = anv_device_search_for_kernel(pipeline->device, cache, sha1, 20);
if (bin == NULL) {
const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
/* Unused or out-of-bounds */
- if (rt >= MAX_RTS || !(key.color_outputs_valid & (1 << rt)))
+ if (rt >= MAX_RTS || !(stage->key.wm.color_outputs_valid & (1 << rt)))
continue;
const unsigned array_len =
continue;
const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
- if (rt >= MAX_RTS || !(key.color_outputs_valid & (1 << rt))) {
+ if (rt >= MAX_RTS ||
+ !(stage->key.wm.color_outputs_valid & (1 << rt))) {
/* Unused or out-of-bounds, throw it away */
deleted_output = true;
var->data.mode = nir_var_local;
/* Now that we've determined the actual number of render targets, adjust
* the key accordingly.
*/
- key.nr_color_regions = num_rts;
- key.color_outputs_valid = (1 << num_rts) - 1;
+ stage->key.wm.nr_color_regions = num_rts;
+ stage->key.wm.color_outputs_valid = (1 << num_rts) - 1;
assert(num_rts <= max_rt);
map.surface_to_descriptor -= num_rts;
anv_fill_binding_table(&prog_data.base, num_rts);
const unsigned *shader_code =
- brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- NULL, -1, -1, -1, true, false, NULL, NULL);
+ brw_compile_fs(compiler, NULL, mem_ctx, &stage->key.wm, &prog_data,
+ nir, NULL, -1, -1, -1, true, false, NULL, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
.spec_info = spec_info,
};
- struct brw_cs_prog_key key;
struct anv_shader_bin *bin = NULL;
- populate_cs_prog_key(&pipeline->device->info, &key);
+ populate_cs_prog_key(&pipeline->device->info, &stage.key.cs);
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
unsigned char sha1[20];
- anv_pipeline_hash_shader(pipeline, layout, &stage,
- &key, sizeof(key), sha1);
+ anv_pipeline_hash_shader(pipeline, layout, &stage, sha1);
bin = anv_device_search_for_kernel(pipeline->device, cache, sha1, 20);
if (bin == NULL) {
anv_fill_binding_table(&prog_data.base, 1);
const unsigned *shader_code =
- brw_compile_cs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
- -1, NULL);
+ brw_compile_cs(compiler, NULL, mem_ctx, &stage.key.cs,
+ &prog_data, nir, -1, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
stages[stage].module = anv_shader_module_from_handle(sinfo->module);
stages[stage].entrypoint = sinfo->pName;
stages[stage].spec_info = sinfo->pSpecializationInfo;
+
+ const struct gen_device_info *devinfo = &device->info;
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ populate_vs_prog_key(devinfo, &stages[stage].key.vs);
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ populate_tcs_prog_key(devinfo,
+ pCreateInfo->pTessellationState->patchControlPoints,
+ &stages[stage].key.tcs);
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ populate_tes_prog_key(devinfo, &stages[stage].key.tes);
+ break;
+ case MESA_SHADER_GEOMETRY:
+ populate_gs_prog_key(devinfo, &stages[stage].key.gs);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ populate_wm_prog_key(devinfo, pipeline->subpass,
+ pCreateInfo->pMultisampleState,
+ &stages[stage].key.wm);
+ break;
+ default:
+ unreachable("Invalid graphics shader stage");
+ }
}
if (pipeline->active_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)