{"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
};
+static struct statevar_element gl_NormalScale_elements[] = {
+ {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
+};
+
#define MATRIX(name, statevar, modifier) \
static struct statevar_element name ## _elements[] = { \
{ NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
STATEVAR(gl_TextureMatrixInverseTranspose),
STATEVAR(gl_NormalMatrix),
+ STATEVAR(gl_NormalScale),
};
void
append_token(str, state[1]);
append_index(str, state[2]);
break;
+ case STATE_NORMAL_SCALE:
+ break;
case STATE_INTERNAL:
append_token(str, state[1]);
if (state[1] == STATE_CURRENT_ATTRIB)