* API shaders VS | TCS | TES | GS |pass| PS
* are compiled as: | | | |thru|
* | | | | |
- * Only VS & PS: VS | -- | -- | -- | -- | PS
- * With GS: ES | -- | -- | GS | VS | PS
- * With Tessel.: LS | HS | VS | -- | -- | PS
- * With both: LS | HS | ES | GS | VS | PS
+ * Only VS & PS: VS | | | | | PS
+ * GFX6 - with GS: ES | | | GS | VS | PS
+ * - with tess: LS | HS | VS | | | PS
+ * - with both: LS | HS | ES | GS | VS | PS
+ * GFX9 - with GS: -> | | | GS | VS | PS
+ * - with tess: -> | HS | VS | | | PS
+ * - with both: -> | HS | -> | GS | VS | PS
+ *
+ * -> = merged with the next stage
*/
/* Common VS bits between the shader key and the prolog key. */